Redneck Jedi's SW:TCG Surplus Regular Cards
designates changes since the last update.
Foil Available designates a Foil version is available.

This set was last updated 4/23/2006

Printer-friendly Printer-friendly list of All Surplus SW:TCG Regular cards
Attack of the ClonesSith RisingA New HopeBattle of YavinJedi Guardians
Empire Strikes BackRogues and ScoundrelsThe Phantom MenaceReturn of the JediRevenge of the Sith
Surplus Revenge of the Sith Cards
QtySet#Card NameTypeSubtypeAffiliationGame TextRarityImage
0 Foil AvailableRotS2Bail Organa (B)CharacterAlderaanian DiplomatLightPay 2 build points, Tap ® Tap one of your opponent's units. Play only during your build step.R
1RotS12Droid Security EscortCharacterSeparatist DroidDarkPay 1 Force ® Intercept

Accuracy 1

Stun 3

R
0 Foil AvailableRotS14FoilBattle NeutralPay 3 Force ® Disrupt a Mission. (That Mission has no effect.)R
2 Foil Available
RotS15Palpatine's SanctumLocationCharacterDarkWhenever Vader damages one of your opponent's Jedi and that unit is discarded, put two mastery counters on Palpatine's Sanctum. Vader gets +1 power and +1 health for each mastery counter on Palpatine's Sanctum.R
0 Foil AvailableRotS17It Just Might WorkMission LightChoose a Space unit, a Ground unit, and a Character unit you control. At the end of your turn, if each of those units is in the arena it started in, you gain 8 Force.R
1
RotS18Jar Jar Binks (C)CharacterGungan DiplomatLightDiscard a card, Tap ® Gain 1 build point. Play only during your build step.

Pay 1 build point, Tap ® Draw a card.

Lucky 2

R
1 Foil Available
RotS25Obi-Wan Kenobi (N)CharacterJedi MasterLightAs long as Obi-Wan Kenobi is attacking a Dark Jedi, he gets +2 power and Accuracy 1 for that attack.

Pay 1 Force ® Evade 2

R
0 Foil AvailableRotS31Sacrifice the ExpendableMission DarkDiscard one of your Ground units. If you do, discard one of your opponent's Ground units with build cost 5 or less.R
1RotS32Separatist FleetSpaceFleetDarkRemove 2 Trade Federation, Commerce Guild, Techno Union, Banking Clan, or Separatist cards in your discard pile from the game ® Remove 1 damage counter from this unit. (You don't need to choose two cards with the same subtype to use this ability.)R
1RotS33Spinning SlashBattle DarkPay 5 Force ® Choose one of your Jedi Character units. Each time that Jedi attacks this turn, when it's attack ends, choose a unit in the Character arena that it can attack but hasn't attacked this turn. The Jedi Character attacks that unit. Play only when no unit is attacking.R
1 Foil Available
RotS35Stubborn PersonalityMission DarkStacks can't be rearranged this turn. Neither player can stack cards from his or her hand or from the build zone onto unique units this turn.R
1 Foil AvailableRotS39Venator-Class DestroyerSpaceJedi Capital ShipLightThis unit gets +1 power for each damage counter on it.

Pay 1 Force ® Evade 1

R
13RotS41Acclamator II-Class Assault ShipSpaceRepublic Capital ShipLightBombard 4U
9 Foil Available
RotS42AT-APGroundRepublic VehichleLightArmor

Critical Hit 1

U
6
RotS43C-3PO (I)CharacterProtocol DroidLightAt the start of the Character battle step, you may either look at the top card of your deck or look at the top card of your opponent's deck. You may put that card into its owner's discard pile.U
10
RotS44Chancellor's OfficeLocationCharacterDarkAt the start of the Character battle step, your opponent loses 1 Force.U
3 Foil Available
RotS45Combined Squadron TacticsBattle NeutralPay 4 Force ® Choose three of your Space units with different speeds. Each of those units gets +3 power this turn. Play only if you control three Space units with different speeds.U
13RotS46ConfusionBattle DarkPay 5 Force ® Choose an arena. Tap all units in that arena.U
5
RotS47Darth Sidious (F)CharacterDark Jedi Master Sith LordDarkDiscard one of your units from any arena ® Gain any combination of build points or Force equal to half of that unit's build cost (round down).

Pay 2 Force ® Deflect 1

Pay 2 Force ® Evade 2

U
7
RotS48Darth Vader (Q)CharacterDark Jedi Knight Sith LordDarkAs long as Vader is attacking a Jedi, he gets +2 power for that attack. As long as Vader is attacking a Jedi Padawan, he also gets Accuracy 1. (Add +1 to each of this unit's attack dice.)

Pay 4 Force ® Evade 2

U
5 Foil AvailableRotS49Destroyer Droid, Q SeriesCharacterTrade Federation DroidDarkShields 1

When the Character battle step starts choose one: this unit gets +10 speed and Stun 3 until end of battle, or this unit gets +1 power and Accuracy 1 until end of battle.

U
8
RotS50Droid MissilesSpaceDroidDarkDiscard this unit from the Space arena ® Put 3 damage counters on a unit in the Space arena. Play only when Droid Missiles would attack.U
10
RotS51Elite GuardianCharacter DarkPay 1 Force ® Intercept

Pay 1 Force ® Retaliate 3

Accuracy 1

U
7 Foil Available
RotS52Hardcell-Class TransportSpaceTechno Union Capital ShipDarkShields 1

At the end of the Space battle step, discard 1 card.

Pay 1 build point ® Draw 2 cards. Play only during your build step.

U
7 Foil AvailableRotS53Jedi ConcentrationMission LightLook at the top 5 cards of your deck. Put 2 of those cards into your hand. Put the rest on the bottom of your deck in any order.U
4 Foil Available
RotS54Jedi Master's DeflectionBattle NeutralPay 3 Force ® Prevent up to 3 damage to one of your Jedi Character units. That unit may do that much damage to a unit of your choice in the same arena.U
8RotS55Kashyyyk SystemLocationSpaceLightEach of your Space units that doesn't already have Retaliate gets "Pay X Force ® Retaliate X," where X is equal to the unit's power.U
9 Foil Available
RotS56Naboo Star SkiffSpaceNaboo TransportLightWhen you finish building this unit, you may search your deck for a Naboo Character, show it to your opponent, and put it into your build zone with 1 build counter on it. Then shuffle your deck.U
2RotS57Nute Gunray (D)CharacterTrade Federation DiplomatDarkPay 2 build points, Tap ® Look at your opponent's hand. You may choose and discard a card from his or her hand. Play only during your build step.U
5 Foil Available
RotS58Obi-Wan Kenobi (L)CharacterJedi KnightLightStarfighter Pilot. The Starfighter gets:
• +10 speed.
• +1 power
• Pay 1 Force ® Evade 1
• When the Space battle step ends or when this unit is discarded, you may move Obi-Wan from this unit to the Character arena.

Pay 2 Force ® Evade 2

U
5
RotS59Padmé Amidala (H)CharacterNaboo DiplomatLightYour opponent can't attack a Diplomat unless he or she pays 2 Force.

Tap ® Draw a card and gain 1 Force. Play only during your build step.

U
9
RotS60Patrol Mode Vulture DroidGroundTrade Federation DroidDarkAccuracy 1

Shields 1

U
2
RotS61GH-7 Medical DroidCharacterPolis Massa Medical DroidLightTap ® Remove up to 3 damage counters from one of your Characters. Play only when no unit is attacking.U
5 Foil Available
RotS62R2-D2 (J)CharacterAstromech DroidLightStarfighter Pilot. The Starfighter gets:
Lucky 3.
• At the start of the Space battle step, remove 1 damage counter from this Starfighter.
• Any Starfighter with R2-D2 on it can have an extra Pilot if that Pilot isn't an Astromech Droid.
U
7RotS63Thread the NeedleBattle LightPay 3 Force ® Prevent all damage to one of your Space units.U
2
RotS64ThwartBattle NeutralPay 3 Force ® Disrupt an activated ability. (That ability has no effect.) The disrupted ability may not be activated again this turn.U
8
RotS65TreacheryMission DarkLook at your opponent's hand. Choose one of those cards. Your opponent discards it.U
14 Foil AvailableRotS66Techno Union InterceptorSpaceTechno Union StarfighterDarkAs long as you have no other units in the Space arena, Techno Union Interceptor gets +10 speed, +1 power and +1 health.U
2
RotS67Utapau SystemLocationSpaceNeutralEach of your Space units gets Critical Hit 1. (This unit does 1 more damage if you roll at least one natural six.)U
1
RotS69Vehicle Weapons PackageEquipmentSpace/GroundNeutralPay 1 build point ® Equip

Equipped Space or Ground unit gets +2 power.

U
12RotS71Anakin Skywalker (L)CharacterJedi KnightLightPay 3 Force ® Anakin gets +6 power for this attack.

Pay 3 Force ® Evade 2

C
21
RotS72Anakin's Starfighter (A)SpaceJedi StarfighterLightPay 1 Force ® Evade 1

Critical Hit 1

Equipment costs 1 less Force and 1 less build point to attach to this unit.

C
18
RotS73ARC-170 StarfighterSpaceRepublic StarfighterLight C
19 Foil Available
RotS74AT-RTGroundRepublic VehichleLightArmorC
24
RotS75BARC SpeederGroundRepublic SpeederLightAccuracy 1C
10
RotS76Blaster PistolEquipmentCharacterNeutralPay 0 build points ® Equip

Equipped Character unit gets +1 power.

C
12RotS77Blaster RifleEquipmentCharacterNeutralPay 1 build point ® Equip

Equipped Character unit gets +1 power and Critical Hit 1.

C
13
RotS78Buzz DroidSpaceTrade Federation DroidDarkYou may choose not to untap this unit during your untap step.

When the Space battle step starts, if this unit is tapped, put a damage counter on the last unit it attacked.

C
10 Foil AvailableRotS79Chewbacca (L)CharacterWookieeLightOverkillC
10 Foil Available
RotS80Coruscant Emergency ShipGroundCoruscant SpeederNeutralPay 0 Force ® Prevent up to 2 damage to one of your Ground units. Use this ability only once per turn.C
7RotS81Darth Sidious (E)CharacterDark Jedi Master Sith LordDarkPay 3 Force, Tap ® Put 3 damage counters on any Ground or Character unit and 1 damage counter on Sidious. (Placing damage counters cannot be prevented.) Play only during your build step.

Pay 3 Force ® Evade 2

C
15RotS82Darth Tyranus (H)CharacterDark Jedi Master - Sith LordDarkPay 4 Force ® Deflect 2C
17RotS83DC0052 Intergalactic AirspeederGroundSpeederLightCritical Hit 1C
21 Foil Available
RotS84Diving AttackBattle LightChoose a Space unit. That unit gets +2 power and Critical Hit 1 for this attack. (This unit does 1 more damage if you roll at least one natural six.)C
16
RotS85Droid BattlestaffEquipmentCharacterNeutralPay 1 build point ® Equip

Equipped Character unit gets +2 power and Stun 2. (When the unit with this Equipment damages another unit, that unit gets -2 power until end of turn.)

C
19RotS86Droid Tri-FighterSpaceTrade Federation Droid StarfighterDarkCritical Hit 1C
14
RotS87Force DodgeBattle NeutralPay 4 Force ® Prevent up to 4 damage to one of your units.C
29 Foil Available
RotS88HAVw A6 JuggernautGroundAssault TankLight C
20
RotS89Homing Missiles SalvoBattle DarkPay 4 Force ® Do 6 dice of damage to any Space unit.C
21
RotS90IBC Hailfire DroidGroundIG Banking Clan DroidDark C
9
RotS91Instill DoubtMission DarkChoose a unit. That unit can't use activated abilities this turn.C
18 Foil Available
RotS92InterGalactic Banking Clan CruiserSpaceIG Banking Clan Capital ShipDark C
10
RotS93Jedi LightsaberEquipmentCharacterLightPay 1 build point, 1 Force ® Equip

Equipped Jedi Character or Sith Character unit gets +2 power and "Pay 2 Force ® Deflect 1."

C
18
RotS94Jedi PilotingBattle NeutralPay 1 Force ® Prevent up to 2 damage to a Space or Ground unit.C
11RotS95MeditateMission LightDraw 2 cards and gain 2 Force.C
11 Foil AvailableRotS96Obi-Wan Kenobi (M)CharacterJedi KnightLightAccuracy 1

Pay 3 Force ® Evade 2

C
24 Foil Available
RotS97Plo Koon's Starfighter (A)SpaceJedi StarfighterLightCritical Hit 2

Pay 2 Force ® Evade 1

C
15 Foil Available
RotS98Power AttackBattle NeutralChoose a Character unit. That unit gets +2 power and Critical Hit 1 for this attack.C
16RotS99Republic Assault GunboatSpaceRepublic CruiserLightShields 1C
8
RotS100Security DroidCharacterTrade Federation DroidDark C
16
RotS101Sith LightsaberEquipmentCharacterDarkPay 1 Force, 1 build point ® Equip

Equipped Jedi Character or Sith Character units gets +2 power and Critical Hit 2.

C
27
RotS102STAP SquadGroundTrade Federation SquadDarkAccuracy 1C
20
RotS103Surge of StrengthBattle DarkPay 4 Force ® The unit of your choice gets +5 power until end of battle.C
18
RotS104Tank DroidGroundCorporate Alliance DroidDarkArmorC
22 Foil Available
RotS105TF Battle Droid ArmyGroundTrade Federation DroidDarkThis unit gets -1 power for each damage counter on it.C
28
RotS106Trade Federation CruiserSpaceTrade Federation CruiserDarkAccuracy 1

Bombard 3

C
22 Foil Available
RotS107Unity of the JediBattle LightPay 3 Force ® Play only if you have three Jedi with different names in the Character arena. Each of those Jedi units gets +2 power and Accuracy 1 this turn. (Add +1 to each of this unit's attack dice.)C
11
RotS108Utapau SinkholeLocationGround AquaticNeutralEach Ground unit loses 1 power and 10 speed unless it's a Creature or Aquatic.C
16RotS109Vulture Droid StarfighterSpaceTrade Federation Droid StarfighterDarkCritical Hit 1C
20
RotS110V-wing Clone StarfighterSpaceRepublic StarfighterLightWhen this unit is discarded from the Space arena, draw a card.C

If you need any commons, just ask. I have 'em out the wazoo!