| Redneck Jedi’s SW:TCG Errata |
Updated 7/12/2005
| Issue | E/R/F Date | Errata/Ruling/FAQ |
| "The latest official Errata and Rules" | FAQ 5/11/2005 | Click here to download the zipped PDF of the latest consolidated Errata & Rulings from Wizards. It is current as of the this entry's date. |
| Errata 7/12/2005 | On a personal note, I'd like to thank "JangoJay" and the rest of the SW:TCG "Rules Gurus" for their efforts in putting it all together. As of this note's date, I've cleaned out all the redundancies my consolidation has with the Official Consolidated Errata and Rules. Anything remaining on my page was not addressed in the Official list, but is still considered valid. | |
| Emperor Palpatine | Ruling 11/5/2004 | Emperor Palpatine and Darth Sidious stack. |
| Ruling 4/2/2005 | Emperor Palpatine and Darth Sidious both contest with Chancellor Palpatine. | |
| Enhance | FAQ 1/29/2004 | Battle cards with this mechanic pay either one Force cost, or the other, not in individual increments. |
| Equipment | Ruling 5/11/2005 | Equipment only provides the equipment effect if the equipment is attached to the unit. Also, you may not keep paying the equip cost of one piece of equipment over and over again to stack the effect on one unit. |
| Hidden Cost | FAQ 11/5/2004 | |
| Ruling 4/2/2005 | Hidden Cost cannot be played during the build step. | |
| Negative Speed | FAQ 11/5/2004 | From the FAQ for Fly Casual, a unit with negative speed is considered to have speed 0 for all purposes except calculating speed value. When a unit with a negative speed value gets a speed bonus, apply all bonuses and penalties to determine the unit’s speed. |
| Retaliate | Errata 1/29/2004 | Retaliate must be played before attack dice are rolled. There is no opportunity to play this ability during damage prevention. |
| Ruling 4/17/2004 | Static Retaliate abilities are still optional to play. You do not have to Retaliate if you don't want to. | |
| Rules for Contesting Units | FAQ 1/29/2004 | See WotC's Clarified rules for Contested Unique Units. |
| Set Aside | Ruling 7/2/2004 | Means that a card is removed from the game. Cards that are removed from the game can't be targeted, tapped to pay costs, etc. If a unique unit is removed from the game, another copy of that unique card can then be played. |
| Ruling 7/2/2004 | The Pilot on a unit that's been set aside goes with the unit it's piloting. If the unit comes back into play, the Pilot comes back with it. | |
| Shields | FAQ 1/29/2004 | Dice of Damage is not affected by Shields. |
| Upkeep | Ruling 4/27/2004 | Upkeep worded with multiple costs, such as "Discard 1 card, pay 1 build point, or tap this unit", are all considered an "OR" condition. "Discard 1 card OR pay 1 build point OR tap this unit." |
| When is a card a unit? | FAQ 1/29/2004 | A deck will contain "unit cards". They will not be a "unit" until it is actually deployed into the build zone or an arena. A partially-built unit card is not a unit. A unit card in your hand or your deck is not a unit. |
| Would be damaged | Ruling 7/7/2004 | It has been determined that "would be damaged" is a game state (or period of time), rather than a trigger point. "Would be damaged" occurs anytime after damage re-roll effects and before damage counters are placed. |
| Card Name | E/R/F Date | Errata/Ruling/FAQ |
| Bail Organa (A)Tap ® Your opponent chooses one of his or her units in the Character arena. Tap that unit unless your opponent pays 3 Force. Play only during your build step. | Ruling 1/29/2004 | Your opponent may select one of their Character units that is already tapped. |
| Big AsteroidBig Asteroid doesn't count toward controlling the Space arena. When this unit is discarded from the Space arena, you may search your deck, your hand, and/or your discard pile for up to 2 Medium Asteroid cards and put them into the Space arena. Then shuffle your deck. | FAQ 4/5/2004 | "Doesn't count toward controlling the Space arena" means that if your opponent has a single unit in the Space arena, and all you have is an Asteroid, your opponent controls Space. If the only unit in the Space arena is an Asteroid, then no one controls Space. |
| Blizzard Force AT-STWhen this unit attacks, search your deck. You may take a Location card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. | FAQ 1/29/2004 | If there is no defending unit for this unit to attack, it cannot use its ability to search for a Location card. |
| Blockade {TPM}Cards can't move from the build zone to any arena this turn. Units can't retreat this turn. Battle cards can't be played this turn. | Ruling 5/11/2005 | Units that can be deployed for free cannot be deployed while this Mission is in effect. They must still pass through the build zone. |
| Ruling 6/1/2005 | Effective June 20th, 2005, Blockade {TPM} is restricted to 1 card per deck in DCI Sanctioned tournaments. | |
| Boba Fett (G)Upkeep: Pay 1 build point or tap this unit. Armor Bounty: 1 build point. Your opponent loses 1 Force for each point of damage done by Boba Fett. | Ruling 4/10/2004 | The amount of Force lost is equivalent to the amount of damage done after damage prevention. |
| Chewbacca (G)Pay 1 build point ® Put a Droid Character card from your discard pile into the Character arena. Put 1 damage counter on it. Play only during your build step and only once per turn. Pay 3 Force ® Retaliate 6 | Ruling 6/1/2005 | Effective June 20th, 2005, Chewbacca (G) is restricted to 1 card per deck in DCI Sanctioned tournaments. |
| Chewbacca (I)Retaliate X, where X is Chewbacca's power. If Chewbacca’s Retaliate attack causes a unit to be discarded, untap Chewbacca. | Ruling 4/5/2004 | The card text refers to Chewbacca's Retaliate as an attack. It should still be considered "dice of damage." |
| Darth Sidious (A)When the battle phase ends, if Sidious is in the Character arena, you gain +1 Force. As long as Sidious is in the Character arena, your opponent builds all units face up. Pay 2 Force ® Evade 3 | Ruling 1/29/2004 | Darth Sidious' second ability does not prevent an effect from being used that reference a face-down card that is partially built. |
| Darth Sidious (C)Roll Sidious's attack dice secretly. Show them to your opponent after damage prevention. Pay 2 Force ® Evade 3 | Ruling 6/9/2004 | Darth Sidious (C)'s attack dice can still be prevented by the Millennium Falcon (F)'s static damage prevention ability, due to the time when its effect is allowed to occur. |
| Darth Vader (H)Each of your other units gets +2 power (as long as Vader is in the Character arena). Whenever another of your units attacks but does no damage, discard it. Pay 2 Force ® Evade 2 | FAQ 1/29/2004 | When any of your other units attacks and does no damage (including if that damage was prevented), your attacking unit is discarded. |
| Duel of the FatesThis turn, at the end of each Space battle step, if neither player controls the Space arena, untap all units in the Space arena. There is another Space battle step. Do the same for the Ground and Character arenas. | Ruling 12/1/2004 | Effective December 20th, 2004, Duel of the Fates is banned in DCI Sanctioned tournaments. |
| Emperor's BiddingWhen the turn ends, if your opponent has no Jedi in any arena, you win the game. | Errata 2/3/2004 | If R2-D2's Heroism is played the turn Emperor's Bidding is played, the Dark Side does not win. The Light Side can't lose that turn. |
| Emperor's PrizePay 1 Force ® Choose a card in your discard pile that was discarded by damage more than twice its health this turn. Put that card into its arena. | Ruling 1/29/2004 | The condition "resets" each time a unit is brought back into play from the discard pile. |
| Falcon's NeedsChoose one of your opponent's units. That unit gets "Upkeep: Pay 2 build points or tap this unit. (Pay Upkeep when your build step starts.)" until the game ends. | Ruling 6/1/2004 | Effective June 20th, 2004, Falcon's Needs is restricted to 1 card per deck in DCI Sanctioned tournaments. |
| Free TatooineYou may deploy this Location to any arena. When your build step starts, you may take a card from your discard pile and put it on the bottom of your deck. | Ruling 6/1/2005 | Effective June 20th, 2005, Free Tatooine is restricted to 1 card per deck in DCI Sanctioned tournaments. |
| Greedo (B)Upkeep: Discard 1 card or tap this unit. Accuracy -1 Bounty: Draw 2 cards. | Ruling 4/17/2004 | Greedo (B) is considered a "Rodian Bounty Hunter" as opposed to the printed error of "Rodian Bounter Hunter." |
| Han's PromisePut a Character card from your discard pile into the Character arena. Then your opponent may choose a Character in his or her discard pile and put it into the Character arena. | Ruling 6/1/2005 | Effective June 20th, 2005, Han's Promise is restricted to 1 card per deck in DCI Sanctioned tournaments. |
| Hero's PotentialPay 4 Force ® Choose one of your stacked unique units. Take any card in that stack and put it on top. When the turn ends, put that card on the bottom of the stack. | Ruling 1/29/2004 | "Any card in the stack" refers to the understacked cards, and cannot be played on the unit card on top of the stack. |
| Holoprojection ChamberEach of your Mission cards costs 1 fewer build counters to complete. | Ruling 6/1/2004 | Effective June 20th, 2004, Holoprojection Chamber is banned in DCI Sanctioned tournaments. |
| Hoth Battle PlainsDouble all damage that would be done by units in the Ground arena (before damage prevention). | FAQ 1/29/2004 | If in play when Painful Reckoning is played, damage would be quadrupled. |
| Imperial Landing CraftWhen you deploy this unit, choose one of your opponent's Ground units. If that unit is in the Ground arena when the battle phase starts, this unit does 2 damage to it. | FAQ 1/29/2004 | Imperial Landing Craft's ability is a one-shot effect. It does not recycle each turn. |
| Kessel SystemEach of your Characters gets "Tap ® Gain 1 extra build point. Play only during your build step." | Ruling 6/1/2004 | Effective June 20th, 2004, Kessel System is banned in DCI Sanctioned tournaments. |
| Lando's InfluenceWhen any Battle step starts, you gain control of one of your opponent's neutral units in that arena. At the end of battle in that arena, return that unit to your opponent. | Ruling 4/27/2004 | Lando's Influence must be played before the start of the battle phase you wish to use it in. |
| Lars HomesteadEach of your units with build cost 5 or less costs 1 fewer build counter to deploy. | FAQ 4/5/2004 | Cards with a printed build cost of 5 or less stack for 1 less build point (thus, if you understack, it'll be free). Cards with a printed build cost of 6 or higher gain no benefit from Lars Homestead. |
| Lost in the AsteroidsPrevent all damage done by Space units this turn. Play only before any unit in the Space arena attacks. | Ruling 6/1/2004 | Effective June 20th, 2004, Lost in the Asteroids is restricted to 1 card per deck in DCI Sanctioned tournaments. |
| Luke Skywalker (K)Pay 3 Force ® Evade 2 Speeder Pilot. The Speeder gets: | Ruling 1/29/2004 | If Luke is discarded from the Ground arena (if the Ground unit he was Piloting was previously discarded), he does not come back untapped in the Character arena. |
| Lull in the FightingPrevent all damage done by Characters this turn. Play only before any unit in the Character arena attacks. | Ruling 6/1/2004 | Effective June 20th, 2004, Lull in the Fighting is restricted to 1 card per deck in DCI Sanctioned tournaments. |
| Millennium Falcon (F)The Millennium Falcon can have an extra Pilot. If one of your Characters would be damaged and discarded from any arena or your build zone, you may prevent that damage and retreat that Character instead. If you do, the Millennium Falcon doesn't untap during your next untap step. | Ruling 6/9/2004 | Darth Sidious (C)'s attack dice can still be prevented by the Millennium Falcon (F)'s static damage prevention ability, due to the time when its effect is allowed to occur. |
| Mist Hunter (A)The Mist Hunter can be piloted only by Droids and Bounty Hunters. Shields 1 The Mist Hunter gets Accuracy 1 as long as it's attacking a damaged unit. | Ruling 4/10/2004 | The pilot for this unit can be either a Droid or a Bounty Hunter. It doesn't have to be both. |
| Nute Gunray (C)Each of your other Trade Federation units costs 1 fewer build point to deploy and each gets "Pay 0 Force ® Intercept." | Ruling 7/24/2004 | Nute Gunray (C) does not give himself the Intercept ability. |
| Obi-Wan Kenobi (A)Pay 2 Force ® Evade 2 Discard Obi-Wan from the Character arena ® Prevent all damage to one of your Characters. Then you gain additional Force equal to the damage prevented. | Errata 1/29/2004 | Obi-Wan can be discarded to prevent the damage to himself to gain an amount of Force equal to the damage done. |
| Obi-Wan's Spirit (A)Obi-Wan's Spirit doesn't count toward controlling the Character arena. Prevent all damage to and from Obi-Wan's Spirit. Each of your Jedi Characters' activated abilities costs 1 less Force to play (as long as Obi-Wan's Spirit is in the Character arena). Abilities that cost 1 or more Force can't cost less than 1 Force. | Ruling 1/29/2004 | Does not stack with any version of Obi-Wan Kenobi. |
| Ruling 1/29/2004 | Can be played in the same arena with Obi-Wan Kenobi. | |
| Ruling 1/29/2004 | Can still be discarded through non-damage means or by unpreventable damage. | |
| Occupied TatooineYou may deploy this Location to any arena. When your build step starts, you may take a card from your discard pile and put it on the bottom of your deck. | Ruling 6/1/2005 | Effective June 20th, 2005, Occupied Tatooine is restricted to 1 card per deck in DCI Sanctioned tournaments. |
| Painful ReckoningPay 4 Force ® Choose an arena. Until end of turn, for each damage counter put on a unit in that arena, put 1 extra damage counter on it. | Ruling 1/29/2004 | If played while Hoth Battle Plains is in play, damage is quadrupled. |
| Peace on NabooPrevent all damage done by Ground units this turn. Play only before any unit in the Ground arena attacks. | Ruling 6/1/2004 | Effective June 20th, 2004, Peace on Naboo is restricted to 1 card per deck in DCI Sanctioned tournaments. |
| Press the AdvantageChoose one: Clone, Droid, or Jedi. Each unit of that type gets -3 power until end of turn. | Ruling 1/29/2004 | This card only applies to the units in play at the time this card is played. It does not affect units deployed in the same turn after it is played. |
| Prince Xizor (A)Upkeep: Pay 3 build points or tap this unit. As long as Xizor is in the Character arena, you don't have to pay the Upkeep costs of your other neutral units. Each of those neutral units gets +10 speed and +1 power. Whenever Prince Xizor is attacked, prevent all but 2 of that damage. | Ruling 4/10/2004 | Xizor's ability to give Neutral units +10 speed and +1 power must also have an Upkeep cost, otherwise this ability doesn't apply. |
| R2-D2's HeroismPay 2 Force, Discard R2-D2 from any arena ® Retreat all of your units. You can't lose the game this turn. | Ruling 1/29/2004 | If R2-D2's Heroism is played the turn Emperor's Bidding is played, the Dark Side does not win. The Light Side can't lose that turn. |
| Sabers LockedPay 1 Force ® Choose one of your untapped Characters and one of your opponent's untapped Characters. Each player rolls one of his or her dice. If you roll lower, tap your Character. If your opponent rolls lower, tap his or her Character. If it's a tie, tap both. | Errata 1/29/2004 | You may choose Characters in any arena or build zone. |
| Second WaveYou may complete Second Wave only if you have no units in the Space arena and no Space units in your build zone. Put up to 3 Starfighter cards into the Space arena from your discard pile. | Ruling 1/29/2004 | You cannot put a stackable unique unit card on top or underneath a unique unit card already in battle. The units must be 3 individual Starfighter units. |
| Snowtrooper Elite SquadAs long as Darth Vader is in the Character arena, if this unit would be discarded from the Ground arena, retreat it and remove all damage counters from it instead. | Ruling 1/29/2004 | If the result of a card's effect is that a unit is discarded, and Snowtroper Elite Squad is selected, this unit's effect will apply as worded. |
| Space SlugArmor Tap ® Tap one of your opponent's untapped units in the Space arena with health 5 or less. Play only when this unit would attack. You may choose not to untap this unit during your untap step. Your opponent's unit remains tapped as long as this unit is tapped. | FAQ 4/5/2004 | Per the ruling for the RaS Star Destroyer, this unit is considered independent from the pre-existing Space Slug unit. You can have 4 of each in your tournament decks. |
| Ruling 5/10/2004 | You may use Splinter the Republic to draw either version of Space Slug, since it's based on name only. | |
| Star DestroyerUpkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. As long as Darth Vader is in any arena, this unit gets "Pay 1 Force ® Retaliate 3." | FAQ 4/5/2004 | This unit is considered independent from the pre-existing Star Destroyer unit. You can have 4 of each in your tournament decks. |
| Ruling 5/10/2004 | You may use Splinter the Republic to draw either version of Star Destroyer, since it's based on name only. | |
| Stormtrooper SentryIf this card is in your discard pile and you deploy a Dark Jedi, you may return this card to your hand. | Ruling 4/17/2004 | Stacking a Dark Jedi card into a stack is considered a form of deployment, and will cause the Stormtrooper Sentry to be returned to the arena from discard. |
| Tame the BeastChoose one of your opponent's Creatures in any arena. This turn, you choose whether or not that unit attacks and which unit, yours or your opponent's, it attacks. | Ruling 1/29/2004 | If this is played on an opponent's creature unit, and that unit has an ability that triggers "when this unit would attack," then your opponent may play that ability instead, overriding the effect of Tame the Beast. |
| Trade Federation Battle FreighterDiscard this unit from the Space arena ® Show a face-down Trade Federation Fortification card in your build zone to your opponent. Put 5 build counters on that card. If there are enough build counters on it, you may finish building it (deploy it into the Ground arena). Play only when no unit is attacking. | Ruling 1/29/2004 | If this unit is deployed during battle and the Ground battle has commenced this turn, it cannot attack until the next turn. |
| Ruling 1/29/2004 | This unit's ability must be played during battle, since its ability does not state "Play only during your build step." | |
| Trade Federation Core ShipDiscard this unit from the Ground arena ® Show a face-down Trade Federation Capital Ship card in your build zone to your opponent. Put 5 build counters on that card. If there are enough build counters on it, you may finish building it (deploy it into the Space arena). Play only when no unit is attacking. | Ruling 1/29/2004 | If this unit is deployed during battle and the Character battle has commenced this turn, it cannot attack until the next turn. |
| Errata 1/29/2004 | This unit's ability must be played during battle, since its ability does not state "Play only during your build step." | |
| UgnaughtTap, Discard this unit from the Character arena ® Return 5 cards from your discard pile to your deck. Then shuffle your deck. Play only during your build step. | FAQ 4/5/2004 | The Ugnaught's ability can be used to return itself from the discard pile, since its effect triggers after it enters the discard pile. |
| Ruling 4/12/2004 | Effective April 14th, 2004, Ugnaught is banned in DCI Sanctioned tournaments. | |
| Vader's FuryPay 6 Force ® Choose one of your Starfighters in the Space arena. Each time that Starfighter attacks this turn, when its attack ends, choose a unit in the Space arena that it can attack but hasn't attacked this turn. The Starfighter attacks that unit. "POWNUIA" | FAQ 1/29/2004 | If a defending Space unit is attacked with this effect has its attack intercepted by another Space unit, then both Space units are considered to have been attacked, and neither can be attacked again. |
| Walking Droid StarfighterPay 3 Force ® Put this unit into the Space arena. As long as the unit is in the Space arena, treat it as a Space unit. Play only during the Space battle step and only if no unit has attacked. Critical Hit 1 | FAQ 7/14/2004 | If Walking Droid Starfighter is retreated, it can only return to battle in the Ground arena. During battle, you may then use its ability to return to the Space arena. |
| Yoda (G)Under any Jedi Padawan, Yoda stack you can. On top of that stack, Yoda can't be. 1 extra card in it, the stack can have. | Ruling 1/29/2004 | Other versions of Yoda can be played legally while Yoda (G) is stacked beneath a Jedi Padawan. |
| Yoda (H)Whenever damage to one of your units you prevent, 1 Force you gain. 3 Force pay ® Evade 2 | FAQ 1/29/2004 | For each instance of damage prevention, Yoda (H) provides one Force point. |
| Yoda's TrainingChoose one of your Jedi Characters in any arena. Search your deck. You may take up to 3 cards with the same name as that Character from your deck and stack them under the Character. (Follow normal stacking rules.) Then shuffle your deck. | Ruling 1/29/2004 | Any card drawn from the deck must go into the stack. |
| Zam Wesell (D)Each turn, choose one: Zam's speed, power, and health are 60/4/3, and she has Critical Hit 2. Zam's speed, power, and health are 20/4/5, and she has Accuracy 1. | Ruling 1/29/2004 | You choose her S/P/H when she is first deployed, and then at the beginning of each subsequent Ready phase. If you don't change her at this time, her S/P/H remains the same. |